C# Class BEPUphysics.CollisionShapes.ConvexShapes.BoxShape

Convex shape with width, length, and height.
Inheritance: ConvexShape
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Public Methods

Method Description
BoxShape ( float width, float height, float length ) : System

Constructs a new box shape.

ComputeCenter ( ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass.

ComputeCenter ( float &volume ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.

ComputeMaximumRadius ( ) : float

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.

ComputeMinimumRadius ( ) : float

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.

ComputeVolume ( ) : float

Computes the volume of the shape.

ComputeVolumeDistribution ( float &volume ) : Matrix3x3

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.

GetBoundingBox ( RigidTransform &shapeTransform, BEPUutilities.BoundingBox &boundingBox ) : void

Gets the bounding box of the shape given a transform.

GetCollidableInstance ( ) : EntityCollidable

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.

GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction.

RayTest ( BEPUutilities.Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool

Gets the intersection between the box and the ray.

Method Details

BoxShape() public method

Constructs a new box shape.
public BoxShape ( float width, float height, float length ) : System
width float Width of the box.
height float Height of the box.
length float Length of the box.
return System

ComputeCenter() public method

Computes the center of the shape. This can be considered its center of mass.
public ComputeCenter ( ) : System.Vector3
return System.Vector3

ComputeCenter() public method

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
public ComputeCenter ( float &volume ) : System.Vector3
volume float Volume of the shape.
return System.Vector3

ComputeMaximumRadius() public method

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
public ComputeMaximumRadius ( ) : float
return float

ComputeMinimumRadius() public method

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
public ComputeMinimumRadius ( ) : float
return float

ComputeVolume() public method

Computes the volume of the shape.
public ComputeVolume ( ) : float
return float

ComputeVolumeDistribution() public method

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.
public ComputeVolumeDistribution ( float &volume ) : Matrix3x3
volume float Volume of the shape.
return BEPUutilities.Matrix3x3

GetBoundingBox() public method

Gets the bounding box of the shape given a transform.
public GetBoundingBox ( RigidTransform &shapeTransform, BEPUutilities.BoundingBox &boundingBox ) : void
shapeTransform BEPUutilities.RigidTransform Transform to use.
boundingBox BEPUutilities.BoundingBox Bounding box of the transformed shape.
return void

GetCollidableInstance() public method

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.
public GetCollidableInstance ( ) : EntityCollidable
return BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable

GetLocalExtremePointWithoutMargin() public method

Gets the extreme point of the shape in local space in a given direction.
public GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void
direction System.Vector3 Direction to find the extreme point in.
extremePoint System.Vector3 Extreme point on the shape.
return void

RayTest() public method

Gets the intersection between the box and the ray.
public RayTest ( BEPUutilities.Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool
ray BEPUutilities.Ray Ray to test against the box.
transform BEPUutilities.RigidTransform Transform of the shape.
maximumLength float Maximum distance to travel in units of the direction vector's length.
hit BEPUutilities.RayHit Hit data for the raycast, if any.
return bool