Свойство | Type | Description | |
---|---|---|---|
assign_pmd | GameObject | ||
clip_name | string | ||
create_asset | bool | ||
interpolationQuality | int | ||
vmd | Object |
Méthode | Description | |
---|---|---|
BurnUnityFormatForVMD ( MMD format ) : void | ||
LoadVMDFile ( ) : void | ||
VMDLoaderScript ( Object vmdFile, GameObject assignPmdPrefab, bool createAsset, int interpolationQuality ) : System.Collections |
Méthode | Description | |
---|---|---|
LoadFile ( Object obj, string path ) : BinaryReader |
public BurnUnityFormatForVMD ( MMD format ) : void | ||
format | MMD | |
Résultat | void |
public VMDLoaderScript ( Object vmdFile, GameObject assignPmdPrefab, bool createAsset, int interpolationQuality ) : System.Collections | ||
vmdFile | Object | |
assignPmdPrefab | GameObject | |
createAsset | bool | |
interpolationQuality | int | |
Résultat | System.Collections |