Свойство | Type | Description | |
---|---|---|---|
enemyTag | string | ||
groundFire | GameObject | ||
manaCost | float | ||
mob | Mob, |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerStay2D ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
getDamage ( ) : float |
Méthode | Description | |
---|---|---|
playAnimation ( float delay ) : IEnumerator |
public OnTriggerStay2D ( |
||
collider | ||
Résultat | void |