Méthode |
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AddComp ( UnityEditor command ) : void |
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CalculateCircleInner ( Vector3 p1, Vector3 p2, float r1, float r2, float &a, float &sigma ) : bool |
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CalculateCircleOuter ( Vector3 p1, Vector3 p2, float r1, float r2, float &a, float &sigma ) : bool |
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CalculateTangentType ( Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 ) : TangentType |
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CalculateTangentTypeSimple ( Vector3 p1, Vector3 p2, Vector3 p3 ) : TangentType |
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DrawCircle ( Vector3 p1, float rad, Color col, float start, float end = (float)Math.PI*2.0f ) : void |
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