C# Class PoisonDoorPuzzle, Hellbound

Logic to open a door and start "sickness" when the poison has been used By Aleksi Lindeman Modified by Arvid Backman, Simon Jonasson
Inheritance: MonoBehaviour
Afficher le fichier Open project: Backman/Hellbound

Méthodes publiques

Свойство Type Description
m_MusicEmitter FMOD_StudioEventEmitter,

Méthodes publiques

Méthode Description
Start ( ) : void
Update ( ) : void
onBottleRemove ( GameObject obj, bool tr ) : void
onDoorPoisonDrunk ( GameObject thisObject, bool triggerOnlyForThis ) : void
onDrinkDoorPoison ( GameObject obj, bool tr ) : void
onMoveBottleToHand ( GameObject obj, bool tr ) : void

Private Methods

Méthode Description
startSickness ( GameObject doorToOpen ) : IEnumerator

Method Details

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

onBottleRemove() public méthode

public onBottleRemove ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

onDoorPoisonDrunk() public méthode

public onDoorPoisonDrunk ( GameObject thisObject, bool triggerOnlyForThis ) : void
thisObject GameObject
triggerOnlyForThis bool
Résultat void

onDrinkDoorPoison() public méthode

public onDrinkDoorPoison ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

onMoveBottleToHand() public méthode

public onMoveBottleToHand ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
Résultat void

Property Details

m_MusicEmitter public_oe property

public FMOD_StudioEventEmitter, m_MusicEmitter
Résultat FMOD_StudioEventEmitter,