C# Class PlayerSound, SitepointExample_SavingData

Inheritance: MonoBehaviour
Afficher le fichier Open project: Eudaimonium/SitepointExample_SavingData Class Usage Examples

Méthodes publiques

Свойство Type Description
Footsteps1 UnityEngine.AudioClip
Footsteps2 UnityEngine.AudioClip
Instance PlayerSound,
SoundToPlay UnityEngine.AudioClip
VolumeToPlay float
maxFootstepPitch float
maxFootstepVolume float
minFootstepPitch float
minFootstepVolume float

Méthodes publiques

Méthode Description
PlayCustomSound ( ) : void
PlayFootStep ( ) : void

Private Methods

Méthode Description
Awake ( ) : void

Method Details

PlayCustomSound() public méthode

public PlayCustomSound ( ) : void
Résultat void

PlayFootStep() public méthode

public PlayFootStep ( ) : void
Résultat void

Property Details

Footsteps1 public_oe property

public AudioClip,UnityEngine Footsteps1
Résultat UnityEngine.AudioClip

Footsteps2 public_oe property

public AudioClip,UnityEngine Footsteps2
Résultat UnityEngine.AudioClip

Instance public_oe static_oe property

public static PlayerSound, Instance
Résultat PlayerSound,

SoundToPlay public_oe property

public AudioClip,UnityEngine SoundToPlay
Résultat UnityEngine.AudioClip

VolumeToPlay public_oe property

public float VolumeToPlay
Résultat float

maxFootstepPitch public_oe property

public float maxFootstepPitch
Résultat float

maxFootstepVolume public_oe property

public float maxFootstepVolume
Résultat float

minFootstepPitch public_oe property

public float minFootstepPitch
Résultat float

minFootstepVolume public_oe property

public float minFootstepVolume
Résultat float