C# Class PlayerSound, SitepointExample_SavingData

Inheritance: MonoBehaviour
Show file Open project: Eudaimonium/SitepointExample_SavingData Class Usage Examples

Public Properties

Property Type Description
Footsteps1 UnityEngine.AudioClip
Footsteps2 UnityEngine.AudioClip
Instance PlayerSound,
SoundToPlay UnityEngine.AudioClip
VolumeToPlay float
maxFootstepPitch float
maxFootstepVolume float
minFootstepPitch float
minFootstepVolume float

Public Methods

Method Description
PlayCustomSound ( ) : void
PlayFootStep ( ) : void

Private Methods

Method Description
Awake ( ) : void

Method Details

PlayCustomSound() public method

public PlayCustomSound ( ) : void
return void

PlayFootStep() public method

public PlayFootStep ( ) : void
return void

Property Details

Footsteps1 public property

public AudioClip,UnityEngine Footsteps1
return UnityEngine.AudioClip

Footsteps2 public property

public AudioClip,UnityEngine Footsteps2
return UnityEngine.AudioClip

Instance public static property

public static PlayerSound, Instance
return PlayerSound,

SoundToPlay public property

public AudioClip,UnityEngine SoundToPlay
return UnityEngine.AudioClip

VolumeToPlay public property

public float VolumeToPlay
return float

maxFootstepPitch public property

public float maxFootstepPitch
return float

maxFootstepVolume public property

public float maxFootstepVolume
return float

minFootstepPitch public property

public float minFootstepPitch
return float

minFootstepVolume public property

public float minFootstepVolume
return float