C# Class PlayerMovementEric, Final_Project_Main

Inheritance: MonoBehaviour
Afficher le fichier Open project: framadan/Final_Project_Main

Méthodes publiques

Свойство Type Description
attack KeyCode,
attackHitBox GameObject
attackPosition GameObject
crouch KeyCode,
grab KeyCode,
grabHitBox GameObject
hasItem bool
isCrouching bool
isGrounded bool
isJumping bool
jump KeyCode,
jumpTime float
jumpVelocity float
left KeyCode,
mouseSensitivity float
movementSpeed float
playerShield GameObject
right KeyCode,
rigidBody UnityEngine.Rigidbody
shield KeyCode,
smashHitBox GameObject
special KeyCode,
specialHitBox GameObject
specialSmashHitBox GameObject
upDownRotationLimit float

Méthodes publiques

Méthode Description
OnCollisionExit ( Collision other ) : void
OnCollisionStay ( Collision other ) : void
PlayerController ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnCollisionExit() public méthode

public OnCollisionExit ( Collision other ) : void
other Collision
Résultat void

OnCollisionStay() public méthode

public OnCollisionStay ( Collision other ) : void
other Collision
Résultat void

PlayerController() public méthode

public PlayerController ( ) : void
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

attack public_oe property

public KeyCode, attack
Résultat KeyCode,

attackHitBox public_oe property

public GameObject attackHitBox
Résultat GameObject

attackPosition public_oe property

public GameObject attackPosition
Résultat GameObject

crouch public_oe property

public KeyCode, crouch
Résultat KeyCode,

grab public_oe property

public KeyCode, grab
Résultat KeyCode,

grabHitBox public_oe property

public GameObject grabHitBox
Résultat GameObject

hasItem public_oe property

public bool hasItem
Résultat bool

isCrouching public_oe property

public bool isCrouching
Résultat bool

isGrounded public_oe property

public bool isGrounded
Résultat bool

isJumping public_oe property

public bool isJumping
Résultat bool

jump public_oe property

public KeyCode, jump
Résultat KeyCode,

jumpTime public_oe property

public float jumpTime
Résultat float

jumpVelocity public_oe property

public float jumpVelocity
Résultat float

left public_oe property

public KeyCode, left
Résultat KeyCode,

mouseSensitivity public_oe property

public float mouseSensitivity
Résultat float

movementSpeed public_oe property

public float movementSpeed
Résultat float

playerShield public_oe property

public GameObject playerShield
Résultat GameObject

right public_oe property

public KeyCode, right
Résultat KeyCode,

rigidBody public_oe property

public Rigidbody,UnityEngine rigidBody
Résultat UnityEngine.Rigidbody

shield public_oe property

public KeyCode, shield
Résultat KeyCode,

smashHitBox public_oe property

public GameObject smashHitBox
Résultat GameObject

special public_oe property

public KeyCode, special
Résultat KeyCode,

specialHitBox public_oe property

public GameObject specialHitBox
Résultat GameObject

specialSmashHitBox public_oe property

public GameObject specialSmashHitBox
Résultat GameObject

upDownRotationLimit public_oe property

public float upDownRotationLimit
Résultat float