Property | Type | Description | |
---|---|---|---|
attack | KeyCode, | ||
attackHitBox | GameObject | ||
attackPosition | GameObject | ||
crouch | KeyCode, | ||
grab | KeyCode, | ||
grabHitBox | GameObject | ||
hasItem | bool | ||
isCrouching | bool | ||
isGrounded | bool | ||
isJumping | bool | ||
jump | KeyCode, | ||
jumpTime | float | ||
jumpVelocity | float | ||
left | KeyCode, | ||
mouseSensitivity | float | ||
movementSpeed | float | ||
playerShield | GameObject | ||
right | KeyCode, | ||
rigidBody | |||
shield | KeyCode, | ||
smashHitBox | GameObject | ||
special | KeyCode, | ||
specialHitBox | GameObject | ||
specialSmashHitBox | GameObject | ||
upDownRotationLimit | float |
Method | Description | |
---|---|---|
OnCollisionExit ( Collision other ) : void | ||
OnCollisionStay ( Collision other ) : void | ||
PlayerController ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public OnCollisionExit ( Collision other ) : void | ||
other | Collision | |
return | void |
public OnCollisionStay ( Collision other ) : void | ||
other | Collision | |
return | void |