C# Class GameCameraDirector, PaperCowboys

This class is attached to an empty GameObject that is the parent of the camera in a scene. Its primary purpose is to manage camera shaking.
Inheritance: MonoBehaviour
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Méthodes publiques

Méthode Description
ShakeCamera ( ) : void

Private Methods

Méthode Description
Update ( ) : void

Method Details

ShakeCamera() public méthode

public ShakeCamera ( ) : void
Résultat void