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GameCameraDirector
C# Class GameCameraDirector, PaperCowboys
This class is attached to an empty GameObject that is the parent of the camera in a scene. Its primary purpose is to manage camera shaking.
Inheritance:
MonoBehaviour
Show file
Open project: Gamieon/PaperCowboys
Public Methods
Method
Description
ShakeCamera
( ) :
void
Private Methods
Method
Description
Update
( ) :
void
Method Details
ShakeCamera()
public
method
public
ShakeCamera
( ) :
void
return
void