C# Class DW_CharacterRipples, Lucid

Inheritance: MonoBehaviour
Afficher le fichier Open project: hydrater/Lucid

Méthodes publiques

Свойство Type Description
JumpSplashForce float
JumpSplashPrefab ParticleSystem
JumpSplashRadius float
SplashForce float
SplashRadius float
SplashSounds UnityEngine.AudioClip[]
SplashThreshold float

Méthodes protégées

Méthode Description
AllowSplash ( ) : IEnumerator
FixedUpdate ( ) : void
SpawnSplash ( ParticleSystem splashPrefab, Vector3 position ) : void

Method Details

AllowSplash() protected méthode

protected AllowSplash ( ) : IEnumerator
Résultat IEnumerator

FixedUpdate() protected méthode

protected FixedUpdate ( ) : void
Résultat void

SpawnSplash() protected méthode

protected SpawnSplash ( ParticleSystem splashPrefab, Vector3 position ) : void
splashPrefab ParticleSystem
position Vector3
Résultat void

Property Details

JumpSplashForce public_oe property

public float JumpSplashForce
Résultat float

JumpSplashPrefab public_oe property

The ParticleSystem prefab that will be instantiated on impact
public ParticleSystem JumpSplashPrefab
Résultat ParticleSystem

JumpSplashRadius public_oe property

public float JumpSplashRadius
Résultat float

SplashForce public_oe property

public float SplashForce
Résultat float

SplashRadius public_oe property

public float SplashRadius
Résultat float

SplashSounds public_oe property

The AudioClip[] array, from which one random sound will be played upon impact.
public AudioClip[],UnityEngine SplashSounds
Résultat UnityEngine.AudioClip[]

SplashThreshold public_oe property

Minimum rigibody.velocity.y value to instantiate splash.
public float SplashThreshold
Résultat float