C# Class DW_CharacterRipples, Lucid

Inheritance: MonoBehaviour
Show file Open project: hydrater/Lucid

Public Properties

Property Type Description
JumpSplashForce float
JumpSplashPrefab ParticleSystem
JumpSplashRadius float
SplashForce float
SplashRadius float
SplashSounds UnityEngine.AudioClip[]
SplashThreshold float

Protected Methods

Method Description
AllowSplash ( ) : IEnumerator
FixedUpdate ( ) : void
SpawnSplash ( ParticleSystem splashPrefab, Vector3 position ) : void

Method Details

AllowSplash() protected method

protected AllowSplash ( ) : IEnumerator
return IEnumerator

FixedUpdate() protected method

protected FixedUpdate ( ) : void
return void

SpawnSplash() protected method

protected SpawnSplash ( ParticleSystem splashPrefab, Vector3 position ) : void
splashPrefab ParticleSystem
position Vector3
return void

Property Details

JumpSplashForce public property

public float JumpSplashForce
return float

JumpSplashPrefab public property

The ParticleSystem prefab that will be instantiated on impact
public ParticleSystem JumpSplashPrefab
return ParticleSystem

JumpSplashRadius public property

public float JumpSplashRadius
return float

SplashForce public property

public float SplashForce
return float

SplashRadius public property

public float SplashRadius
return float

SplashSounds public property

The AudioClip[] array, from which one random sound will be played upon impact.
public AudioClip[],UnityEngine SplashSounds
return UnityEngine.AudioClip[]

SplashThreshold public property

Minimum rigibody.velocity.y value to instantiate splash.
public float SplashThreshold
return float