C# Class CreaturePackStateMachineBehavior, CreatureDemos

Inheritance: UnityEngine.StateMachineBehaviour
Afficher le fichier Open project: kestrelm/CreatureDemos Class Usage Examples

Méthodes publiques

Свойство Type Description
blend_delta float
do_blending bool
pack_renderer CreaturePackRenderer,
play_animation_name string

Méthodes publiques

Méthode Description
OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void

Method Details

OnStateEnter() public méthode

public OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
Résultat void

OnStateExit() public méthode

public OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
Résultat void

Property Details

blend_delta public_oe property

public float blend_delta
Résultat float

do_blending public_oe property

public bool do_blending
Résultat bool

pack_renderer public_oe property

public CreaturePackRenderer, pack_renderer
Résultat CreaturePackRenderer,

play_animation_name public_oe property

public string play_animation_name
Résultat string