C# Class CreaturePackStateMachineBehavior, CreatureDemos

Inheritance: UnityEngine.StateMachineBehaviour
Mostrar archivo Open project: kestrelm/CreatureDemos Class Usage Examples

Public Properties

Property Type Description
blend_delta float
do_blending bool
pack_renderer CreaturePackRenderer,
play_animation_name string

Public Methods

Method Description
OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void

Method Details

OnStateEnter() public method

public OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
return void

OnStateExit() public method

public OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
return void

Property Details

blend_delta public_oe property

public float blend_delta
return float

do_blending public_oe property

public bool do_blending
return bool

pack_renderer public_oe property

public CreaturePackRenderer, pack_renderer
return CreaturePackRenderer,

play_animation_name public_oe property

public string play_animation_name
return string