Свойство | Type | Description | |
---|---|---|---|
attackAir | bool[] | ||
attackAxis | bool[] | ||
attackKey | string[] | ||
attackSpeed | float[] | ||
attackTrigger | float[] | ||
axisTimeout | float | ||
inputHandling | InputHandling, | ||
itemAir | bool[] | ||
itemAxis | bool[] | ||
itemID | int[] | ||
itemKey | string[] | ||
itemSpeed | float[] | ||
itemTrigger | float[] | ||
skillAir | bool[] | ||
skillAxis | bool[] | ||
skillID | int[] | ||
skillKey | string[] | ||
skillSpeed | float[] | ||
skillTrigger | float[] |
Méthode | Description | |
---|---|---|
AddAttack ( ) : void | ||
AddItem ( ) : void | ||
AddSkill ( ) : void | ||
CharacterControlMap ( ) : System.Collections | ||
GetData ( Hashtable ht ) : Hashtable | ||
RemoveAttack ( int index ) : void | ||
RemoveItem ( int index ) : void | ||
RemoveSkill ( int index ) : void | ||
SetData ( Hashtable ht ) : void | ||
Tick ( BattleControl, control, Character, c ) : void |
Méthode | Description | |
---|---|---|
ControlAccepted ( string key, bool axis, float trigger ) : bool |
public CharacterControlMap ( ) : System.Collections | ||
Résultat | System.Collections |
public GetData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
Résultat | Hashtable |
public Tick ( BattleControl, control, Character, c ) : void | ||
control | BattleControl, | |
c | Character, | |
Résultat | void |