C# Class CharacterControlMap, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
attackAir bool[]
attackAxis bool[]
attackKey string[]
attackSpeed float[]
attackTrigger float[]
axisTimeout float
inputHandling InputHandling,
itemAir bool[]
itemAxis bool[]
itemID int[]
itemKey string[]
itemSpeed float[]
itemTrigger float[]
skillAir bool[]
skillAxis bool[]
skillID int[]
skillKey string[]
skillSpeed float[]
skillTrigger float[]

Public Methods

Method Description
AddAttack ( ) : void
AddItem ( ) : void
AddSkill ( ) : void
CharacterControlMap ( ) : System.Collections
GetData ( Hashtable ht ) : Hashtable
RemoveAttack ( int index ) : void
RemoveItem ( int index ) : void
RemoveSkill ( int index ) : void
SetData ( Hashtable ht ) : void
Tick ( BattleControl, control, Character, c ) : void

Private Methods

Method Description
ControlAccepted ( string key, bool axis, float trigger ) : bool

Method Details

AddAttack() public method

public AddAttack ( ) : void
return void

AddItem() public method

public AddItem ( ) : void
return void

AddSkill() public method

public AddSkill ( ) : void
return void

CharacterControlMap() public method

public CharacterControlMap ( ) : System.Collections
return System.Collections

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

RemoveAttack() public method

public RemoveAttack ( int index ) : void
index int
return void

RemoveItem() public method

public RemoveItem ( int index ) : void
index int
return void

RemoveSkill() public method

public RemoveSkill ( int index ) : void
index int
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

Tick() public method

public Tick ( BattleControl, control, Character, c ) : void
control BattleControl,
c Character,
return void

Property Details

attackAir public property

public bool[] attackAir
return bool[]

attackAxis public property

public bool[] attackAxis
return bool[]

attackKey public property

public string[] attackKey
return string[]

attackSpeed public property

public float[] attackSpeed
return float[]

attackTrigger public property

public float[] attackTrigger
return float[]

axisTimeout public property

public float axisTimeout
return float

inputHandling public property

public InputHandling, inputHandling
return InputHandling,

itemAir public property

public bool[] itemAir
return bool[]

itemAxis public property

public bool[] itemAxis
return bool[]

itemID public property

public int[] itemID
return int[]

itemKey public property

public string[] itemKey
return string[]

itemSpeed public property

public float[] itemSpeed
return float[]

itemTrigger public property

public float[] itemTrigger
return float[]

skillAir public property

public bool[] skillAir
return bool[]

skillAxis public property

public bool[] skillAxis
return bool[]

skillID public property

public int[] skillID
return int[]

skillKey public property

public string[] skillKey
return string[]

skillSpeed public property

public float[] skillSpeed
return float[]

skillTrigger public property

public float[] skillTrigger
return float[]