Свойство | Type | Description | |
---|---|---|---|
Dead | Material | ||
Healthy | Material | ||
Normal | GameObject | ||
Rank | GameObject | ||
Seedling | GameObject | ||
Sick | Material | ||
condition | Condition, | ||
ghostMode | bool | ||
state | State, |
Méthode | Description | |
---|---|---|
EventHandler ( string eventId, string param ) : void |
Function to check new events.
|
|
HideAll ( ) : void | ||
OnDisable ( ) : void |
Disable the object will remove event handler
|
|
OnEnable ( ) : void |
Enable the object will register event handler
|
|
SetState ( State, newState, Condition, newCondition ) : void | ||
Start ( ) : void | ||
TestGrowOlder ( ) : IEnumerator | ||
Update ( ) : void |
public EventHandler ( string eventId, string param ) : void | ||
eventId | string | |
param | string | |
Résultat | void |
public SetState ( State, newState, Condition, newCondition ) : void | ||
newState | State, | |
newCondition | Condition, | |
Résultat | void |