C# Class C1000_PLANTS, FIcontent.Gaming.Enabler.phenomobilecharactermanager

Inheritance: MonoBehaviour
Datei anzeigen Open project: fi-content2-games-platform/FIcontent.Gaming.Enabler.phenomobilecharactermanager

Public Properties

Property Type Description
Dead Material
Healthy Material
Normal GameObject
Rank GameObject
Seedling GameObject
Sick Material
condition Condition,
ghostMode bool
state State,

Public Methods

Method Description
EventHandler ( string eventId, string param ) : void

Function to check new events.

HideAll ( ) : void
OnDisable ( ) : void

Disable the object will remove event handler

OnEnable ( ) : void

Enable the object will register event handler

SetState ( State, newState, Condition, newCondition ) : void
Start ( ) : void
TestGrowOlder ( ) : IEnumerator
Update ( ) : void

Method Details

EventHandler() public method

Function to check new events.
public EventHandler ( string eventId, string param ) : void
eventId string
param string
return void

HideAll() public method

public HideAll ( ) : void
return void

OnDisable() public method

Disable the object will remove event handler
public OnDisable ( ) : void
return void

OnEnable() public method

Enable the object will register event handler
public OnEnable ( ) : void
return void

SetState() public method

public SetState ( State, newState, Condition, newCondition ) : void
newState State,
newCondition Condition,
return void

Start() public method

public Start ( ) : void
return void

TestGrowOlder() public method

public TestGrowOlder ( ) : IEnumerator
return IEnumerator

Update() public method

public Update ( ) : void
return void

Property Details

Dead public_oe property

public Material Dead
return Material

Healthy public_oe property

public Material Healthy
return Material

Normal public_oe property

public GameObject Normal
return GameObject

Rank public_oe property

public GameObject Rank
return GameObject

Seedling public_oe property

public GameObject Seedling
return GameObject

Sick public_oe property

public Material Sick
return Material

condition public_oe property

public Condition, condition
return Condition,

ghostMode public_oe property

public bool ghostMode
return bool

state public_oe property

public State, state
return State,