C# Class C1000_PLANTS, FIcontent.Gaming.Enabler.phenomobilecharactermanager

Inheritance: MonoBehaviour
Show file Open project: fi-content2-games-platform/FIcontent.Gaming.Enabler.phenomobilecharactermanager

Public Properties

Property Type Description
Dead Material
Healthy Material
Normal GameObject
Rank GameObject
Seedling GameObject
Sick Material
condition Condition,
ghostMode bool
state State,

Public Methods

Method Description
EventHandler ( string eventId, string param ) : void

Function to check new events.

HideAll ( ) : void
OnDisable ( ) : void

Disable the object will remove event handler

OnEnable ( ) : void

Enable the object will register event handler

SetState ( State, newState, Condition, newCondition ) : void
Start ( ) : void
TestGrowOlder ( ) : IEnumerator
Update ( ) : void

Method Details

EventHandler() public method

Function to check new events.
public EventHandler ( string eventId, string param ) : void
eventId string
param string
return void

HideAll() public method

public HideAll ( ) : void
return void

OnDisable() public method

Disable the object will remove event handler
public OnDisable ( ) : void
return void

OnEnable() public method

Enable the object will register event handler
public OnEnable ( ) : void
return void

SetState() public method

public SetState ( State, newState, Condition, newCondition ) : void
newState State,
newCondition Condition,
return void

Start() public method

public Start ( ) : void
return void

TestGrowOlder() public method

public TestGrowOlder ( ) : IEnumerator
return IEnumerator

Update() public method

public Update ( ) : void
return void

Property Details

Dead public property

public Material Dead
return Material

Healthy public property

public Material Healthy
return Material

Normal public property

public GameObject Normal
return GameObject

Rank public property

public GameObject Rank
return GameObject

Seedling public property

public GameObject Seedling
return GameObject

Sick public property

public Material Sick
return Material

condition public property

public Condition, condition
return Condition,

ghostMode public property

public bool ghostMode
return bool

state public property

public State, state
return State,