C# Class opentk.Scene.ParticleSystem.ParticleSystemBase

Mostrar archivo Open project: smalld/particle_system Class Usage Examples

Private Properties

Property Type Description
PrepareState void
UpdateModelTransformation void

Public Methods

Method Description
Dispose ( ) : void
SetCamera ( GameWindow window ) : void
SetViewport ( GameWindow window ) : void
SetViewport ( int x, int y, int width, int height ) : void

Protected Methods

Method Description
HandleFrame ( GameWindow window ) : void
InitializeSystem ( ) : void

PrepareStateCore ( ) : void

s

Publish ( int start, int count ) : void

Publish the specified start and count.

Simulate ( System.DateTime simulationTime ) : void

Private Methods

Method Description
PrepareState ( ) : void
UpdateModelTransformation ( ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

HandleFrame() protected method

protected HandleFrame ( GameWindow window ) : void
window OpenTK.GameWindow
return void

InitializeSystem() protected abstract method

protected abstract InitializeSystem ( ) : void
return void

PrepareStateCore() protected abstract method

s
protected abstract PrepareStateCore ( ) : void
return void

Publish() protected method

Publish the specified start and count.
protected Publish ( int start, int count ) : void
start int Start.
count int Count.
return void

SetCamera() public method

public SetCamera ( GameWindow window ) : void
window OpenTK.GameWindow
return void

SetViewport() public method

public SetViewport ( GameWindow window ) : void
window OpenTK.GameWindow
return void

SetViewport() public method

public SetViewport ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

Simulate() protected abstract method

protected abstract Simulate ( System.DateTime simulationTime ) : void
simulationTime System.DateTime /// A ///
return void