Method | Description | |
---|---|---|
SetNextLevel ( string NextLevel ) : void |
public static SetNextLevel ( string NextLevel ) : void | ||
NextLevel | string | |
return | void |
public static float boat_tower_projectile_frequency | ||
return | float |
public static Point boat_tower_projectile_size | ||
return | Point |
public static float boat_tower_projectile_speed | ||
return | float |
public static int boss1_projectile_damage | ||
return | int |
public static float boss1_projectile_frequency | ||
return | float |
public static int boss1_projectile_speed | ||
return | int |
public static int boss5_megaProjectile_damage | ||
return | int |
public static int boss5_projectile_damage | ||
return | int |
public static float boss5_projectile_frequency | ||
return | float |
public static int boss5_projectile_speed | ||
return | int |
public static CurrentLevel currentLevel | ||
return | CurrentLevel |
public static int player_projectile_damage | ||
return | int |
public static float player_projectile_frequency | ||
return | float |
public static Point player_projectile_size | ||
return | Point |
public static Vector2 player_projectile_speed | ||
return | Vector2 |
public static int todjo_projectile_damage | ||
return | int |
public static float todjo_projectile_frequency | ||
return | float |
public static Point todjo_projectile_size | ||
return | Point |
public static Vector2 todjo_projectile_speed | ||
return | Vector2 |
public static int tower_projectile_damage | ||
return | int |
public static float tower_projectile_frequency | ||
return | float |
public static Point tower_projectile_size | ||
return | Point |
public static float tower_projectile_speed | ||
return | float |
public static int zeke_projectile_damage | ||
return | int |
public static float zeke_projectile_frequency | ||
return | float |
public static Point zeke_projectile_size | ||
return | Point |
public static Vector2 zeke_projectile_speed | ||
return | Vector2 |
public static int zero_projectile_damage | ||
return | int |
public static float zero_projectile_frequency | ||
return | float |
public static Point zero_projectile_size | ||
return | Point |
public static Vector2 zero_projectile_speed | ||
return | Vector2 |