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C# (CSharp) _1942 Namespace
Classes
Name
Description
AddVolumeButton
AudioOptionButton
BackButton
BaseButton
BaseEnemy
BaseFormation
BaseObject
BasePlayer
BasePowerUp
Boss1
Boss1_Engine
Boss1_Gun
Boss1_Projectile
Boss2
Boss2_BigShot
Boss2_Bigtower
Boss2_Minitower
Boss2_SmallShot
Boss2_Splittershot
Boss2_Wall
Boss3
Boss3_Gun
Boss3_Projectile
Boss3_Projectile_Front
Boss5
Boss5_Cannon
Boss5_ExplosiveMegaProjectile
Boss5_MiniAirplane
Boss_Accessory
Boss_Base
ControlsOptionButton
Enemy_Boat
Enemy_Boat_Tower
Enemy_Boat_Tower_Projectile
Enemy_Kamikaze
Enemy_Todjo
Enemy_Tower
Enemy_Tower_Dead
Enemy_Zeke
Enemy_Zero
Escort
ExitButton
FlyingObject
FontLibrary
Formation1a
Formation1b
Formation1c
Formation2a
Formation2b
Formation2c
Formation3a
Formation3b
Formation3c
Game1
This is the main type for your game
HighScore
Hud
KeyBoardInput
Level1_Button
Level2_Button
Level3_Button
Level4_Button
Level5_Button
LevelLoader
LevelSpawnObj
Logic
MenuManager
MenuPlayer
MinusVolumeButton
MusicManager
Objects
OptionButton
OptionManager
OptionScreen
Particle_Base
Particle_Explosion
Particle_FireStream
Particle_SmokeStream
Player1
Player2
PowerUpDamage
PowerUpHealth
PowerUpManager
PowerUpShield
Program
The main class.
Projectile_Enemy_Tower
Projectile_Enemy_Zero
Projectile_Player
ScoreObj
Settings
SoundLibrary
StartGameButton
StationaryObject
Texture2DLibrary
Tile
TileTexture
VideoOptionButton
_1Player_Button
_2Player_Button