C# Class _1942.Settings

Datei anzeigen Open project: Hoobler/Projekt1

Public Properties

Property Type Description
LevelHasChanged bool
boat_health int
boat_size Point
boat_speed Vector2
boat_tower_projectile_frequency float
boat_tower_projectile_size Point
boat_tower_projectile_speed float
boat_tower_size Point
boss1_engine_health int
boss1_projectile_damage int
boss1_projectile_frequency float
boss1_projectile_speed int
boss5_megaProjectile_damage int
boss5_projectile_damage int
boss5_projectile_frequency float
boss5_projectile_speed int
currentLevel CurrentLevel
damage_collision int
escort_health int
escort_size Point
escort_speed Vector2
gameOver bool
kamikaze_health int
kamikaze_speed Vector2
level_speed float
nr_of_players int
player_projectile_damage int
player_projectile_frequency float
player_projectile_size Point
player_projectile_speed Vector2
score_player1 int
score_player2 int
size_player Point
size_todjo Point
size_tower Point
size_zeke Point
size_zero Point
textInputLength int
todjo_health int
todjo_projectile_damage int
todjo_projectile_frequency float
todjo_projectile_size Point
todjo_projectile_speed Vector2
todjo_speed Vector2
tower_health int
tower_projectile_damage int
tower_projectile_frequency float
tower_projectile_size Point
tower_projectile_speed float
windowBounds Vector2
zeke_health int
zeke_projectile_damage int
zeke_projectile_frequency float
zeke_projectile_size Point
zeke_projectile_speed Vector2
zeke_speed Vector2
zero_health int
zero_projectile_damage int
zero_projectile_frequency float
zero_projectile_size Point
zero_projectile_speed Vector2
zero_speed Vector2
zero_speed_change float

Public Methods

Method Description
SetNextLevel ( string NextLevel ) : void

Method Details

SetNextLevel() public static method

public static SetNextLevel ( string NextLevel ) : void
NextLevel string
return void

Property Details

LevelHasChanged public_oe static_oe property

public static bool LevelHasChanged
return bool

boat_health public_oe static_oe property

public static int boat_health
return int

boat_size public_oe static_oe property

public static Point boat_size
return Point

boat_speed public_oe static_oe property

public static Vector2 boat_speed
return Vector2

boat_tower_projectile_frequency public_oe static_oe property

public static float boat_tower_projectile_frequency
return float

boat_tower_projectile_size public_oe static_oe property

public static Point boat_tower_projectile_size
return Point

boat_tower_projectile_speed public_oe static_oe property

public static float boat_tower_projectile_speed
return float

boat_tower_size public_oe static_oe property

public static Point boat_tower_size
return Point

boss1_engine_health public_oe static_oe property

public static int boss1_engine_health
return int

boss1_projectile_damage public_oe static_oe property

public static int boss1_projectile_damage
return int

boss1_projectile_frequency public_oe static_oe property

public static float boss1_projectile_frequency
return float

boss1_projectile_speed public_oe static_oe property

public static int boss1_projectile_speed
return int

boss5_megaProjectile_damage public_oe static_oe property

public static int boss5_megaProjectile_damage
return int

boss5_projectile_damage public_oe static_oe property

public static int boss5_projectile_damage
return int

boss5_projectile_frequency public_oe static_oe property

public static float boss5_projectile_frequency
return float

boss5_projectile_speed public_oe static_oe property

public static int boss5_projectile_speed
return int

currentLevel public_oe static_oe property

public static CurrentLevel currentLevel
return CurrentLevel

damage_collision public_oe static_oe property

public static int damage_collision
return int

escort_health public_oe static_oe property

public static int escort_health
return int

escort_size public_oe static_oe property

public static Point escort_size
return Point

escort_speed public_oe static_oe property

public static Vector2 escort_speed
return Vector2

gameOver public_oe static_oe property

public static bool gameOver
return bool

kamikaze_health public_oe static_oe property

public static int kamikaze_health
return int

kamikaze_speed public_oe static_oe property

public static Vector2 kamikaze_speed
return Vector2

level_speed public_oe static_oe property

public static float level_speed
return float

nr_of_players public_oe static_oe property

public static int nr_of_players
return int

player_projectile_damage public_oe static_oe property

public static int player_projectile_damage
return int

player_projectile_frequency public_oe static_oe property

public static float player_projectile_frequency
return float

player_projectile_size public_oe static_oe property

public static Point player_projectile_size
return Point

player_projectile_speed public_oe static_oe property

public static Vector2 player_projectile_speed
return Vector2

score_player1 public_oe static_oe property

public static int score_player1
return int

score_player2 public_oe static_oe property

public static int score_player2
return int

size_player public_oe static_oe property

public static Point size_player
return Point

size_todjo public_oe static_oe property

public static Point size_todjo
return Point

size_tower public_oe static_oe property

public static Point size_tower
return Point

size_zeke public_oe static_oe property

public static Point size_zeke
return Point

size_zero public_oe static_oe property

public static Point size_zero
return Point

textInputLength public_oe static_oe property

public static int textInputLength
return int

todjo_health public_oe static_oe property

public static int todjo_health
return int

todjo_projectile_damage public_oe static_oe property

public static int todjo_projectile_damage
return int

todjo_projectile_frequency public_oe static_oe property

public static float todjo_projectile_frequency
return float

todjo_projectile_size public_oe static_oe property

public static Point todjo_projectile_size
return Point

todjo_projectile_speed public_oe static_oe property

public static Vector2 todjo_projectile_speed
return Vector2

todjo_speed public_oe static_oe property

public static Vector2 todjo_speed
return Vector2

tower_health public_oe static_oe property

public static int tower_health
return int

tower_projectile_damage public_oe static_oe property

public static int tower_projectile_damage
return int

tower_projectile_frequency public_oe static_oe property

public static float tower_projectile_frequency
return float

tower_projectile_size public_oe static_oe property

public static Point tower_projectile_size
return Point

tower_projectile_speed public_oe static_oe property

public static float tower_projectile_speed
return float

windowBounds public_oe static_oe property

public static Vector2 windowBounds
return Vector2

zeke_health public_oe static_oe property

public static int zeke_health
return int

zeke_projectile_damage public_oe static_oe property

public static int zeke_projectile_damage
return int

zeke_projectile_frequency public_oe static_oe property

public static float zeke_projectile_frequency
return float

zeke_projectile_size public_oe static_oe property

public static Point zeke_projectile_size
return Point

zeke_projectile_speed public_oe static_oe property

public static Vector2 zeke_projectile_speed
return Vector2

zeke_speed public_oe static_oe property

public static Vector2 zeke_speed
return Vector2

zero_health public_oe static_oe property

public static int zero_health
return int

zero_projectile_damage public_oe static_oe property

public static int zero_projectile_damage
return int

zero_projectile_frequency public_oe static_oe property

public static float zero_projectile_frequency
return float

zero_projectile_size public_oe static_oe property

public static Point zero_projectile_size
return Point

zero_projectile_speed public_oe static_oe property

public static Vector2 zero_projectile_speed
return Vector2

zero_speed public_oe static_oe property

public static Vector2 zero_speed
return Vector2

zero_speed_change public_oe static_oe property

public static float zero_speed_change
return float