C# Class UnityStandardAssets.CinematicEffects.TonemappingColorGrading

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: 3dAnon/PoniGame Class Usage Examples

Public Properties

Property Type Description
onFrameEndEditorOnly UnityAction

Private Properties

Property Type Description
CIExyToLMS Vector3
CheckSmallAdaptiveRt bool
CheckUserLut bool
GenCurveTexture void
GenerateIdentityLut UnityEngine.Texture2D
GenerateLiftGammaGain void
GetWhiteBalance Vector3
NormalizeColor Color
OnDisable void
OnEnable void
OnGUI void
OnRenderImage void
OnValidate void
StandardIlluminantY float

Public Methods

Method Description
BakeLUT ( ) : Texture2D
SetDirty ( ) : void
SetTonemapperDirty ( ) : void

Private Methods

Method Description
CIExyToLMS ( float x, float y ) : Vector3
CheckSmallAdaptiveRt ( ) : bool
CheckUserLut ( ) : bool
GenCurveTexture ( ) : void
GenerateIdentityLut ( int dim ) : Texture2D
GenerateLiftGammaGain ( Color &lift, Color &gamma, Color &gain ) : void
GetWhiteBalance ( ) : Vector3
NormalizeColor ( Color c ) : Color
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
OnRenderImage ( RenderTexture source, RenderTexture destination ) : void
OnValidate ( ) : void
StandardIlluminantY ( float x ) : float

Method Details

BakeLUT() public method

public BakeLUT ( ) : Texture2D
return UnityEngine.Texture2D

SetDirty() public method

public SetDirty ( ) : void
return void

SetTonemapperDirty() public method

public SetTonemapperDirty ( ) : void
return void

Property Details

onFrameEndEditorOnly public_oe property

public UnityAction onFrameEndEditorOnly
return UnityAction