C# Class UnityGB.NoiseGenerator

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Public Methods

Method Description
NoiseGenerator ( int rate ) : System
NoiseGenerator ( int waveLength, int ampl, int chan, int rate ) : System
Play ( byte b, int numSamples, int numChannels ) : void
SetChannel ( int chan ) : void
SetEnvelope ( int initialValue, int numSteps, bool increase ) : void
SetLength ( int gbLength ) : void
SetParameters ( float dividingRatio, bool polynomialSteps, int shiftClockFreq ) : void
SetSampleRate ( int sr ) : void

Method Details

NoiseGenerator() public method

public NoiseGenerator ( int rate ) : System
rate int
return System

NoiseGenerator() public method

public NoiseGenerator ( int waveLength, int ampl, int chan, int rate ) : System
waveLength int
ampl int
chan int
rate int
return System

Play() public method

public Play ( byte b, int numSamples, int numChannels ) : void
b byte
numSamples int
numChannels int
return void

SetChannel() public method

public SetChannel ( int chan ) : void
chan int
return void

SetEnvelope() public method

public SetEnvelope ( int initialValue, int numSteps, bool increase ) : void
initialValue int
numSteps int
increase bool
return void

SetLength() public method

public SetLength ( int gbLength ) : void
gbLength int
return void

SetParameters() public method

public SetParameters ( float dividingRatio, bool polynomialSteps, int shiftClockFreq ) : void
dividingRatio float
polynomialSteps bool
shiftClockFreq int
return void

SetSampleRate() public method

public SetSampleRate ( int sr ) : void
sr int
return void