C# Class UHSampleGame.ProjectileManagment.Explosion

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Public Properties

Property Type Description
Active bool
Destination Vector3
DestinationNearby Vector3
Position Vector3
velocity Vector3

Public Methods

Method Description
Explosion ( ParticleSystem explosionParticles, ParticleSystem laserParticles ) : System

Constructs a new projectile.

FindDestinationNearby ( ) : void
GetNextPointOnCircle ( ) : void
SetPositionAndVelocity ( Vector3 position, Vector3 destination ) : void
Update ( float elapsedTime ) : bool

Updates the projectile.

Private Methods

Method Description
PositionNearby ( ) : bool

Method Details

Explosion() public method

Constructs a new projectile.
public Explosion ( ParticleSystem explosionParticles, ParticleSystem laserParticles ) : System
explosionParticles ParticleSystem
laserParticles ParticleSystem
return System

FindDestinationNearby() public method

public FindDestinationNearby ( ) : void
return void

GetNextPointOnCircle() public method

public GetNextPointOnCircle ( ) : void
return void

SetPositionAndVelocity() public method

public SetPositionAndVelocity ( Vector3 position, Vector3 destination ) : void
position Vector3
destination Vector3
return void

Update() public method

Updates the projectile.
public Update ( float elapsedTime ) : bool
elapsedTime float
return bool

Property Details

Active public_oe property

public bool Active
return bool

Destination public_oe property

public Vector3 Destination
return Vector3

DestinationNearby public_oe property

public Vector3 DestinationNearby
return Vector3

Position public_oe property

public Vector3 Position
return Vector3

velocity public_oe property

public Vector3 velocity
return Vector3