Property | Type | Description | |
---|---|---|---|
Active | bool | ||
Destination | Vector3 | ||
DestinationNearby | Vector3 | ||
Position | Vector3 | ||
velocity | Vector3 |
Method | Description | |
---|---|---|
Explosion ( |
Constructs a new projectile.
|
|
FindDestinationNearby ( ) : void | ||
GetNextPointOnCircle ( ) : void | ||
SetPositionAndVelocity ( Vector3 position, Vector3 destination ) : void | ||
Update ( float elapsedTime ) : bool |
Updates the projectile.
|
Method | Description | |
---|---|---|
PositionNearby ( ) : bool |
public Explosion ( |
||
explosionParticles | ||
laserParticles | ||
return | System |
public SetPositionAndVelocity ( Vector3 position, Vector3 destination ) : void | ||
position | Vector3 | |
destination | Vector3 | |
return | void |