Property | Type | Description | |
---|---|---|---|
data | Terraria.HitTile.HitTileObject[] |
Method | Description | |
---|---|---|
AddDamage ( int tileId, int damageAmount, bool updateAmount = true ) : int | ||
Clear ( int tileId ) : void | ||
HitObject ( int x, int y, int hitType ) : int | ||
HitTile ( ) : System | ||
Prune ( ) : void | ||
UpdatePosition ( int tileId, int x, int y ) : void |
public AddDamage ( int tileId, int damageAmount, bool updateAmount = true ) : int | ||
tileId | int | |
damageAmount | int | |
updateAmount | bool | |
return | int |
public HitObject ( int x, int y, int hitType ) : int | ||
x | int | |
y | int | |
hitType | int | |
return | int |
public UpdatePosition ( int tileId, int x, int y ) : void | ||
tileId | int | |
x | int | |
y | int | |
return | void |