C# Class Terraria.ModLoader.ModWorld

Mostrar archivo Open project: bluemagic123/tModLoader Class Usage Examples

Public Methods

Method Description
Autoload ( string &name ) : bool
ChooseWaterStyle ( int &style ) : void
Initialize ( ) : void
Load ( TagCompound tag ) : void
LoadLegacy ( BinaryReader reader ) : void
ModifyWorldGenTasks ( List tasks, float &totalWeight ) : void
NetReceive ( BinaryReader reader ) : void
NetSend ( BinaryWriter writer ) : void
PostUpdate ( ) : void
PostWorldGen ( ) : void
PreUpdate ( ) : void
PreWorldGen ( ) : void
ResetNearbyTileEffects ( ) : void
Save ( ) : TagCompound
TileCountsAvailable ( int tileCounts ) : void

Method Details

Autoload() public method

public Autoload ( string &name ) : bool
name string
return bool

ChooseWaterStyle() public method

public ChooseWaterStyle ( int &style ) : void
style int
return void

Initialize() public method

public Initialize ( ) : void
return void

Load() public method

public Load ( TagCompound tag ) : void
tag TagCompound
return void

LoadLegacy() public method

public LoadLegacy ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void

ModifyWorldGenTasks() public method

public ModifyWorldGenTasks ( List tasks, float &totalWeight ) : void
tasks List
totalWeight float
return void

NetReceive() public method

public NetReceive ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void

NetSend() public method

public NetSend ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void

PostUpdate() public method

public PostUpdate ( ) : void
return void

PostWorldGen() public method

public PostWorldGen ( ) : void
return void

PreUpdate() public method

public PreUpdate ( ) : void
return void

PreWorldGen() public method

public PreWorldGen ( ) : void
return void

ResetNearbyTileEffects() public method

public ResetNearbyTileEffects ( ) : void
return void

Save() public method

public Save ( ) : TagCompound
return TagCompound

TileCountsAvailable() public method

public TileCountsAvailable ( int tileCounts ) : void
tileCounts int
return void