C# Class Terraria.Graphics.Effects.Filter

Inheritance: GameEffect
Mostrar archivo Open project: EmuDevs/EDTerraria

Public Properties

Property Type Description
Active bool
TargetPosition Microsoft.Xna.Framework.Vector2

Public Methods

Method Description
Apply ( ) : void
Filter ( ScreenShaderData shader, EffectPriority priority = EffectPriority.VeryLow ) : Microsoft.Xna.Framework
GetShader ( ) : ScreenShaderData
IsActive ( ) : bool

Private Methods

Method Description
Activate ( Vector2 position ) : void
Deactivate ( ) : void

Method Details

Apply() public method

public Apply ( ) : void
return void

Filter() public method

public Filter ( ScreenShaderData shader, EffectPriority priority = EffectPriority.VeryLow ) : Microsoft.Xna.Framework
shader Terraria.Graphics.Shaders.ScreenShaderData
priority EffectPriority
return Microsoft.Xna.Framework

GetShader() public method

public GetShader ( ) : ScreenShaderData
return Terraria.Graphics.Shaders.ScreenShaderData

IsActive() public method

public IsActive ( ) : bool
return bool

Property Details

Active public_oe property

public bool Active
return bool

TargetPosition public_oe property

public Vector2,Microsoft.Xna.Framework TargetPosition
return Microsoft.Xna.Framework.Vector2