C# Class SocialGame.GestChecker

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: BrainProject/UnityTemp Class Usage Examples

Public Properties

Property Type Description
DeactivatedWithGUI bool
KManager Kinect.KinectManager
Targets List
activeChecking bool
allChecked bool
clipBone string
destroy bool
distance float
finish bool
handMode bool
next UnityEngine.GameObject
player1 bool
player2 bool

Public Methods

Method Description
ActivateChecking ( bool active ) : void

Activates the checking.

MoveParentOnBone ( string boneName ) : void

Moves the parent on bone.

OnDrawGizmos ( ) : void
Start ( ) : void
Update ( ) : void

Checking collision

addCheck ( Transform check ) : void

Adds the check.

findTartgetByCheckName ( ) : void

Finds the name of the tartget by check.

findTartgetByCheckName ( Transform child ) : void

Finds the name of the tartget by check.

finishHim ( ) : void

Finishs the him.

Protected Methods

Method Description
CompleteGest ( ) : void

Completes the gest.

Method Details

ActivateChecking() public method

Activates the checking.
public ActivateChecking ( bool active ) : void
active bool If set to true active.
return void

CompleteGest() protected method

Completes the gest.
protected CompleteGest ( ) : void
return void

MoveParentOnBone() public method

Moves the parent on bone.
public MoveParentOnBone ( string boneName ) : void
boneName string Bone name.
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

Checking collision
public Update ( ) : void
return void

addCheck() public method

Adds the check.
public addCheck ( Transform check ) : void
check UnityEngine.Transform Check.
return void

findTartgetByCheckName() public method

Finds the name of the tartget by check.
public findTartgetByCheckName ( ) : void
return void

findTartgetByCheckName() public method

Finds the name of the tartget by check.
public findTartgetByCheckName ( Transform child ) : void
child UnityEngine.Transform Child.
return void

finishHim() public method

Finishs the him.
public finishHim ( ) : void
return void

Property Details

DeactivatedWithGUI public_oe property

public bool DeactivatedWithGUI
return bool

KManager public_oe property

public Kinect.KinectManager KManager
return Kinect.KinectManager

Targets public_oe property

public List Targets
return List

activeChecking public_oe property

public bool activeChecking
return bool

allChecked public_oe property

public bool allChecked
return bool

clipBone public_oe property

public string clipBone
return string

destroy public_oe property

public bool destroy
return bool

distance public_oe property

public float distance
return float

finish public_oe property

public bool finish
return bool

handMode public_oe property

public bool handMode
return bool

next public_oe property

public GameObject,UnityEngine next
return UnityEngine.GameObject

player1 public_oe property

public bool player1
return bool

player2 public_oe property

public bool player2
return bool