C# Class Server.Loot

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Public Methods

Method Description
Construct ( ) : Item
Construct ( Type type ) : Item
Construct ( Type types, int index ) : Item
RandomArmor ( ) : BaseArmor
RandomArmorOrHat ( ) : Item
RandomArmorOrShield ( ) : BaseArmor
RandomArmorOrShieldOrJewelry ( ) : Item
RandomArmorOrShieldOrWeapon ( ) : Item
RandomArmorOrShieldOrWeaponOrJewelry ( ) : Item
RandomClothing ( ) : BaseClothing
RandomGem ( ) : Item
RandomHat ( ) : BaseHat
RandomInstrument ( ) : BaseInstrument
RandomJewelry ( ) : BaseJewel
RandomLibraryBook ( ) : BaseBook
RandomPossibleReagent ( ) : Item
RandomPotion ( ) : Item
RandomRangedWeapon ( ) : BaseWeapon
RandomReagent ( ) : Item
RandomScroll ( int minIndex, int maxIndex, SpellbookType type ) : SpellScroll
RandomShield ( ) : BaseShield
RandomStatue ( ) : Item
RandomWand ( ) : BaseWand
RandomWeapon ( ) : BaseWeapon
RandomWeaponOrJewelry ( ) : Item

Method Details

Construct() public static method

public static Construct ( ) : Item
return Item

Construct() public static method

public static Construct ( Type type ) : Item
type System.Type
return Item

Construct() public static method

public static Construct ( Type types, int index ) : Item
types System.Type
index int
return Item

RandomArmor() public static method

public static RandomArmor ( ) : BaseArmor
return Server.Items.BaseArmor

RandomArmorOrHat() public static method

public static RandomArmorOrHat ( ) : Item
return Item

RandomArmorOrShield() public static method

public static RandomArmorOrShield ( ) : BaseArmor
return Server.Items.BaseArmor

RandomArmorOrShieldOrJewelry() public static method

public static RandomArmorOrShieldOrJewelry ( ) : Item
return Item

RandomArmorOrShieldOrWeapon() public static method

public static RandomArmorOrShieldOrWeapon ( ) : Item
return Item

RandomArmorOrShieldOrWeaponOrJewelry() public static method

public static RandomArmorOrShieldOrWeaponOrJewelry ( ) : Item
return Item

RandomClothing() public static method

public static RandomClothing ( ) : BaseClothing
return Server.Items.BaseClothing

RandomGem() public static method

public static RandomGem ( ) : Item
return Item

RandomHat() public static method

public static RandomHat ( ) : BaseHat
return Server.Items.BaseHat

RandomInstrument() public static method

public static RandomInstrument ( ) : BaseInstrument
return Server.Items.BaseInstrument

RandomJewelry() public static method

public static RandomJewelry ( ) : BaseJewel
return Server.Items.BaseJewel

RandomLibraryBook() public static method

public static RandomLibraryBook ( ) : BaseBook
return Server.Items.BaseBook

RandomPossibleReagent() public static method

public static RandomPossibleReagent ( ) : Item
return Item

RandomPotion() public static method

public static RandomPotion ( ) : Item
return Item

RandomRangedWeapon() public static method

public static RandomRangedWeapon ( ) : BaseWeapon
return Server.Items.BaseWeapon

RandomReagent() public static method

public static RandomReagent ( ) : Item
return Item

RandomScroll() public static method

public static RandomScroll ( int minIndex, int maxIndex, SpellbookType type ) : SpellScroll
minIndex int
maxIndex int
type SpellbookType
return Server.Items.SpellScroll

RandomShield() public static method

public static RandomShield ( ) : BaseShield
return Server.Items.BaseShield

RandomStatue() public static method

public static RandomStatue ( ) : Item
return Item

RandomWand() public static method

public static RandomWand ( ) : BaseWand
return Server.Items.BaseWand

RandomWeapon() public static method

public static RandomWeapon ( ) : BaseWeapon
return Server.Items.BaseWeapon

RandomWeaponOrJewelry() public static method

public static RandomWeaponOrJewelry ( ) : Item
return Item