Method | Description | |
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BattleStage ( string path ) : System | ||
DumpRaw ( int offset, string savePath, int nextOffset = -1 ) : void | ||
GetArrayOfObjects ( ) : int[] | ||
GetLastTim ( ) : int | ||
GetTexture ( ) : |
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GetTextureRes ( ) : int>.Tuple |
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GetUVpoints ( int offset, string stagePath, int lastKnownTim ) : Tuple
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Process ( bool generateTexture = false, bool bUpdating = false ) : void |
Method | Description | |
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Process_Step ( bool bTriangle, int off ) : void | ||
ResolveClut ( byte buffer ) : int | ||
ResolveTex ( ) : void | ||
SearchObjects ( ) : void | ||
SetupMtl ( ) : void |
public DumpRaw ( int offset, string savePath, int nextOffset = -1 ) : void | ||
offset | int | |
savePath | string | |
nextOffset | int | |
return | void |
public GetUVpoints ( int offset, string stagePath, int lastKnownTim ) : Tuple
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offset | int | |
stagePath | string | |
lastKnownTim | int | |
return | Tuple
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public Process ( bool generateTexture = false, bool bUpdating = false ) : void | ||
generateTexture | bool | |
bUpdating | bool | |
return | void |