C# Class SerahToolkit_SharpGL.BattleStage

Show file Open project: MaKiPL/FF8-Rinoa-s-Toolset Class Usage Examples

Public Methods

Method Description
BattleStage ( string path ) : System
DumpRaw ( int offset, string savePath, int nextOffset = -1 ) : void
GetArrayOfObjects ( ) : int[]
GetLastTim ( ) : int
GetTexture ( ) : Bitmap
GetTextureRes ( ) : int>.Tuple
GetUVpoints ( int offset, string stagePath, int lastKnownTim ) : Tuple,List,int>
Process ( bool generateTexture = false, bool bUpdating = false ) : void

Private Methods

Method Description
Process_Step ( bool bTriangle, int off ) : void
ResolveClut ( byte buffer ) : int
ResolveTex ( ) : void
SearchObjects ( ) : void
SetupMtl ( ) : void

Method Details

BattleStage() public method

public BattleStage ( string path ) : System
path string
return System

DumpRaw() public method

public DumpRaw ( int offset, string savePath, int nextOffset = -1 ) : void
offset int
savePath string
nextOffset int
return void

GetArrayOfObjects() public method

public GetArrayOfObjects ( ) : int[]
return int[]

GetLastTim() public method

public GetLastTim ( ) : int
return int

GetTexture() public method

public GetTexture ( ) : Bitmap
return System.Drawing.Bitmap

GetTextureRes() public method

public GetTextureRes ( ) : int>.Tuple
return int>.Tuple

GetUVpoints() public method

public GetUVpoints ( int offset, string stagePath, int lastKnownTim ) : Tuple,List,int>
offset int
stagePath string
lastKnownTim int
return Tuple,List,int>

Process() public method

public Process ( bool generateTexture = false, bool bUpdating = false ) : void
generateTexture bool
bUpdating bool
return void