C# Class ProjectAnalyzer.ProjectResource

Mostrar archivo Open project: dreamanlan/CSharpGameFramework

Public Properties

Property Type Description
animClips List
materials List
meshes List
models List
particles List
textures List

Public Methods

Method Description
CollectParticles ( ) : void
CreateProejectInfo ( ) : void
GetTransforms ( GameObject parentGameObject ) : UnityEngine.Transform[]
Init ( ) : void
ReCheckModels ( ) : void
ReCheckTextures ( ) : void
Reset ( ) : void
SetModelDefault ( ) : void
SetModelsAnimCompress ( ) : void
SetModelsMeshCompress ( ) : void
SetModelsWriteReadClose ( ) : void
SetTextureNoMinmap ( ) : void
SortMaterial ( MaterialInfo sortType ) : void
SortModel ( ModelInfo sortType ) : void
SortParticle ( ParticleInfo sortType ) : void
SortTexture ( TextureInfo sortType ) : void
ToString ( ) : string

Private Methods

Method Description
UpdateProgress ( int cur, int total ) : void

Method Details

CollectParticles() public method

public CollectParticles ( ) : void
return void

CreateProejectInfo() public method

public CreateProejectInfo ( ) : void
return void

GetTransforms() public method

public GetTransforms ( GameObject parentGameObject ) : UnityEngine.Transform[]
parentGameObject UnityEngine.GameObject
return UnityEngine.Transform[]

Init() public method

public Init ( ) : void
return void

ReCheckModels() public method

public ReCheckModels ( ) : void
return void

ReCheckTextures() public method

public ReCheckTextures ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

SetModelDefault() public method

public SetModelDefault ( ) : void
return void

SetModelsAnimCompress() public method

public SetModelsAnimCompress ( ) : void
return void

SetModelsMeshCompress() public method

public SetModelsMeshCompress ( ) : void
return void

SetModelsWriteReadClose() public method

public SetModelsWriteReadClose ( ) : void
return void

SetTextureNoMinmap() public method

public SetTextureNoMinmap ( ) : void
return void

SortMaterial() public method

public SortMaterial ( MaterialInfo sortType ) : void
sortType MaterialInfo
return void

SortModel() public method

public SortModel ( ModelInfo sortType ) : void
sortType ModelInfo
return void

SortParticle() public method

public SortParticle ( ParticleInfo sortType ) : void
sortType ParticleInfo
return void

SortTexture() public method

public SortTexture ( TextureInfo sortType ) : void
sortType TextureInfo
return void

ToString() public method

public ToString ( ) : string
return string

Property Details

animClips public_oe property

public List animClips
return List

materials public_oe property

public List materials
return List

meshes public_oe property

public List meshes
return List

models public_oe property

public List models
return List

particles public_oe property

public List particles
return List

textures public_oe property

public List textures
return List