Property | Type | Description | |
---|---|---|---|
animClips | List |
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materials | List |
||
meshes | List |
||
models | List |
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particles | List |
||
textures | List |
Method | Description | |
---|---|---|
CollectParticles ( ) : void | ||
CreateProejectInfo ( ) : void | ||
GetTransforms ( |
||
Init ( ) : void | ||
ReCheckModels ( ) : void | ||
ReCheckTextures ( ) : void | ||
Reset ( ) : void | ||
SetModelDefault ( ) : void | ||
SetModelsAnimCompress ( ) : void | ||
SetModelsMeshCompress ( ) : void | ||
SetModelsWriteReadClose ( ) : void | ||
SetTextureNoMinmap ( ) : void | ||
SortMaterial ( |
||
SortModel ( |
||
SortParticle ( |
||
SortTexture ( |
||
ToString ( ) : string |
Method | Description | |
---|---|---|
UpdateProgress ( int cur, int total ) : void |
public GetTransforms ( |
||
parentGameObject | ||
return | UnityEngine.Transform[] |
public SortMaterial ( |
||
sortType | ||
return | void |
public SortModel ( |
||
sortType | ||
return | void |
public SortParticle ( |
||
sortType | ||
return | void |
public SortTexture ( |
||
sortType | ||
return | void |