C# Class ProjectAnalyzer.ProjectResource

Show file Open project: dreamanlan/CSharpGameFramework

Public Properties

Property Type Description
animClips List
materials List
meshes List
models List
particles List
textures List

Public Methods

Method Description
CollectParticles ( ) : void
CreateProejectInfo ( ) : void
GetTransforms ( GameObject parentGameObject ) : UnityEngine.Transform[]
Init ( ) : void
ReCheckModels ( ) : void
ReCheckTextures ( ) : void
Reset ( ) : void
SetModelDefault ( ) : void
SetModelsAnimCompress ( ) : void
SetModelsMeshCompress ( ) : void
SetModelsWriteReadClose ( ) : void
SetTextureNoMinmap ( ) : void
SortMaterial ( MaterialInfo sortType ) : void
SortModel ( ModelInfo sortType ) : void
SortParticle ( ParticleInfo sortType ) : void
SortTexture ( TextureInfo sortType ) : void
ToString ( ) : string

Private Methods

Method Description
UpdateProgress ( int cur, int total ) : void

Method Details

CollectParticles() public method

public CollectParticles ( ) : void
return void

CreateProejectInfo() public method

public CreateProejectInfo ( ) : void
return void

GetTransforms() public method

public GetTransforms ( GameObject parentGameObject ) : UnityEngine.Transform[]
parentGameObject UnityEngine.GameObject
return UnityEngine.Transform[]

Init() public method

public Init ( ) : void
return void

ReCheckModels() public method

public ReCheckModels ( ) : void
return void

ReCheckTextures() public method

public ReCheckTextures ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

SetModelDefault() public method

public SetModelDefault ( ) : void
return void

SetModelsAnimCompress() public method

public SetModelsAnimCompress ( ) : void
return void

SetModelsMeshCompress() public method

public SetModelsMeshCompress ( ) : void
return void

SetModelsWriteReadClose() public method

public SetModelsWriteReadClose ( ) : void
return void

SetTextureNoMinmap() public method

public SetTextureNoMinmap ( ) : void
return void

SortMaterial() public method

public SortMaterial ( MaterialInfo sortType ) : void
sortType MaterialInfo
return void

SortModel() public method

public SortModel ( ModelInfo sortType ) : void
sortType ModelInfo
return void

SortParticle() public method

public SortParticle ( ParticleInfo sortType ) : void
sortType ParticleInfo
return void

SortTexture() public method

public SortTexture ( TextureInfo sortType ) : void
sortType TextureInfo
return void

ToString() public method

public ToString ( ) : string
return string

Property Details

animClips public property

public List animClips
return List

materials public property

public List materials
return List

meshes public property

public List meshes
return List

models public property

public List models
return List

particles public property

public List particles
return List

textures public property

public List textures
return List