C# Class MarioObjects.Objects.GameObjects.MonsterKoopa

Inheritance: MarioObjects.Objects.BaseObjects.MoveableAnimatedObject
Mostrar archivo Open project: jazzyjester/Mario-Game

Public Properties

Property Type Description
Dir KoopaDir
ReturningTime int
State KoopaState

Public Methods

Method Description
Draw ( ) : void
GetLEObject ( ) : LevelEditorObject
Intersection ( Collision c, GraphicObject g ) : void
MonsterKoopa ( int x, int y ) : System
OnAnimate ( object sender, EventArgs e ) : void
OnWalk ( object sender, EventArgs e ) : void
SetKoopaState ( KoopaState S ) : void
SetLEObject ( LevelEditorObject le ) : MonsterKoopa

Method Details

Draw() public method

public Draw ( ) : void
return void

GetLEObject() public static method

public static GetLEObject ( ) : LevelEditorObject
return LevelEditorObject

Intersection() public method

public Intersection ( Collision c, GraphicObject g ) : void
c Collision
g MarioObjects.Objects.BaseObjects.GraphicObject
return void

MonsterKoopa() public method

public MonsterKoopa ( int x, int y ) : System
x int
y int
return System

OnAnimate() public method

public OnAnimate ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

OnWalk() public method

public OnWalk ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

SetKoopaState() public method

public SetKoopaState ( KoopaState S ) : void
S KoopaState
return void

SetLEObject() public static method

public static SetLEObject ( LevelEditorObject le ) : MonsterKoopa
le LevelEditorObject
return MonsterKoopa

Property Details

Dir public_oe property

public KoopaDir Dir
return KoopaDir

ReturningTime public_oe property

public int ReturningTime
return int

State public_oe property

public KoopaState State
return KoopaState