C# Class MagicalFPS.GameContext

Inheritance: IDisposable
Mostrar archivo Open project: kyasbal-1994/MagicalFPS Class Usage Examples

Public Properties

Property Type Description
PlayerContexts MagicalFPS.Player.PlayerContext[]
charactorCount int
playerDescriptions MagicalFPS.Player.PlayerDescription[]

Public Methods

Method Description
Dispose ( ) : void
GameContext ( ) : System
InitializePlayerContexts ( ) : void
InitializePlayerDescriptions ( D2DSpriteBatch batch ) : void
LoadTexture ( string path ) : ShaderResourceView
Render ( ) : void
StartEffect ( ) : void

Private Methods

Method Description
ReloadEffect ( ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

GameContext() public method

public GameContext ( ) : System
return System

InitializePlayerContexts() public method

public InitializePlayerContexts ( ) : void
return void

InitializePlayerDescriptions() public method

public InitializePlayerDescriptions ( D2DSpriteBatch batch ) : void
batch D2DSpriteBatch
return void

LoadTexture() public method

public LoadTexture ( string path ) : ShaderResourceView
path string
return ShaderResourceView

Render() public method

public Render ( ) : void
return void

StartEffect() public method

public StartEffect ( ) : void
return void

Property Details

PlayerContexts public_oe property

public PlayerContext[],MagicalFPS.Player PlayerContexts
return MagicalFPS.Player.PlayerContext[]

charactorCount public_oe property

public int charactorCount
return int

playerDescriptions public_oe property

public PlayerDescription[],MagicalFPS.Player playerDescriptions
return MagicalFPS.Player.PlayerDescription[]