C# Class GameCreator.Framework.LibraryContext

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Public Methods

Method Description
FunctionExists ( string n ) : bool
GetAction ( int libid, int actionid ) : ActionDefinition
GetActionLibrary ( int libid ) : ActionLibrary
Initialize ( ILibraryInitializer initializer ) : void
IsBuiltIn ( string varname ) : bool
LibraryContext ( ) : System
LibraryContext ( ILibraryInitializer initializer ) : System

Method Details

FunctionExists() public method

public FunctionExists ( string n ) : bool
n string
return bool

GetAction() public method

public GetAction ( int libid, int actionid ) : ActionDefinition
libid int
actionid int
return ActionDefinition

GetActionLibrary() public method

public GetActionLibrary ( int libid ) : ActionLibrary
libid int
return ActionLibrary

Initialize() public method

public Initialize ( ILibraryInitializer initializer ) : void
initializer ILibraryInitializer
return void

IsBuiltIn() public method

public IsBuiltIn ( string varname ) : bool
varname string
return bool

LibraryContext() public method

public LibraryContext ( ) : System
return System

LibraryContext() public method

public LibraryContext ( ILibraryInitializer initializer ) : System
initializer ILibraryInitializer
return System