C# Class Game.World

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
A System.Int32
ActiveRules RuleTable
AutoHopManager Option
B System.Int32
BoidBoss BoidLeader
Boids List
Camera MainCamera
Cnt System.Int32
CollidingAsteroidsProjectile Asteroid>>.List
CollidingAsteroidsShip Asteroid>>.List
Commanders List
Constants GameConstants
ElemCounter int
ElemWithActiveRules Dictionary>
ElemWithActiveRulesToRemove List
Explosions List
Factor System.Single
Game2 BoidsSimulation
GameOver System.Boolean
GameOverText CnvText
GameReady System.Boolean
JustEntered bool
KeyPressed System.Boolean
LifeCounter UnityLifeBar
MainCamera GameCamera
MainCamera MainCamera
MaxSnowFlakes System.Int32
MiniMap MiniMap
NotifySlotElemCounterElem0 List>.Dictionary
NotifySlotElemVElem3 List>.Dictionary
NotifySlotWorldElemsWorld1 List>.Dictionary
Players List
ResourceBar ResourceBar
ScoreCounter UnityScore
ScoreText CnvText
Seed System.Random
Ship Ship
ShipExplosions List
Ships List
SnowFlakes List
SpawnAmount System.Single
Spheres List
StarSystems List
UnityCube UnityCube
UnityParticleSystem UnityParticleSystem
Velocity UnityEngine.Vector3
WorldCounter int
WorldWithActiveRules Dictionary>
WorldWithActiveRulesToRemove List
_Elems List
__AllLinks List
__Asteroids List
__Balls List
__Beams List
__BoidBoss BoidLeader
__Cubes List
__CurrentPlayer Player
__Elems1 List
__Game1 PatrolLighSwitch
__InputMonitor InputController
__Links List
__Planets List
__Players List
__SelectedPlanets List
__SelectionManager SelectionManager
__TargetedPlanet Option
__World1 List
___a32 System.Int32
___currentScore10 System.Int32
___explo50 List
___explo60 List
___explo70 List
___explo91 List
___fadingFactor00 System.Single
___mass10 System.Single
___newPlanet10 Planet
___new_snowflakes00 List
___ns00 System.Int32
___position10 UnityEngine.Vector3
___posx10 System.Single
___posx11 System.Single
___posz10 System.Single
___posz11 System.Single
___rotv10 UnityEngine.Vector3
___s1 Elem
___velocity10 UnityEngine.Vector3
___x10 List
___x50 System.Int32
___z00 AutoHopManager
__bobbies List
count_down1 System.Single
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
counter13 System.Int32
counter30 System.Int32
counter31 System.Int32
frame int
myA A
q_temp1 System.Boolean

Public Methods

Method Description
Init ( ) : void
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : RuleResult
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule12 ( float dt, World world ) : void
Rule13 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Start ( ) : void
Update ( float dt, World world ) : void
UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void

Private Methods

Method Description
Update ( ) : void

Method Details

Init() public method

public Init ( ) : void
return void

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : RuleResult
dt float
world World
return RuleResult

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule10() public method

public Rule10 ( float dt, World world ) : void
dt float
world World
return void

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void

Rule12() public method

public Rule12 ( float dt, World world ) : void
dt float
world World
return void

Rule13() public method

public Rule13 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

UpdateSuspendedRules() public method

public UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void
dt float
world World
toRemove List
ActiveRules RuleTable
return void

Property Details

A public_oe property

public Int32,System A
return System.Int32

ActiveRules public_oe property

public RuleTable ActiveRules
return RuleTable

AutoHopManager public_oe property

public Option AutoHopManager
return Option

B public_oe property

public Int32,System B
return System.Int32

BoidBoss public_oe property

public BoidLeader,Game BoidBoss
return BoidLeader

Boids public_oe property

public List Boids
return List

Camera public_oe property

public MainCamera,Game Camera
return MainCamera

Cnt public_oe property

public Int32,System Cnt
return System.Int32

CollidingAsteroidsProjectile public_oe property

public List> CollidingAsteroidsProjectile
return Asteroid>>.List

CollidingAsteroidsShip public_oe property

public List> CollidingAsteroidsShip
return Asteroid>>.List

Commanders public_oe property

public List Commanders
return List

Constants public_oe property

public GameConstants,Game Constants
return GameConstants

ElemCounter static_oe public_oe property

static public int ElemCounter
return int

ElemWithActiveRules static_oe public_oe property

static public Dictionary> ElemWithActiveRules
return Dictionary>

ElemWithActiveRulesToRemove static_oe public_oe property

static public List ElemWithActiveRulesToRemove
return List

Explosions public_oe property

public List Explosions
return List

Factor public_oe property

public Single,System Factor
return System.Single

Game2 public_oe property

public BoidsSimulation,Game Game2
return BoidsSimulation

GameOver public_oe property

public Boolean,System GameOver
return System.Boolean

GameOverText public_oe property

public CnvText,Game GameOverText
return CnvText

GameReady public_oe property

public Boolean,System GameReady
return System.Boolean

JustEntered public_oe property

public bool JustEntered
return bool

KeyPressed public_oe property

public Boolean,System KeyPressed
return System.Boolean

LifeCounter public_oe property

public UnityLifeBar LifeCounter
return UnityLifeBar

MainCamera public_oe property

public GameCamera,Game MainCamera
return GameCamera

MainCamera public_oe property

public MainCamera,Game MainCamera
return MainCamera

MaxSnowFlakes public_oe property

public Int32,System MaxSnowFlakes
return System.Int32

MiniMap public_oe property

public MiniMap,Game MiniMap
return MiniMap

NotifySlotElemCounterElem0 static_oe public_oe property

static public Dictionary> NotifySlotElemCounterElem0
return List>.Dictionary

NotifySlotElemVElem3 static_oe public_oe property

static public Dictionary> NotifySlotElemVElem3
return List>.Dictionary

NotifySlotWorldElemsWorld1 static_oe public_oe property

static public Dictionary> NotifySlotWorldElemsWorld1
return List>.Dictionary

Players public_oe property

public List Players
return List

ResourceBar public_oe property

public ResourceBar,Game ResourceBar
return ResourceBar

ScoreCounter public_oe property

public UnityScore ScoreCounter
return UnityScore

ScoreText public_oe property

public CnvText,Game ScoreText
return CnvText

Seed public_oe property

public Random,System Seed
return System.Random

Ship public_oe property

public Ship,Game Ship
return Ship

ShipExplosions public_oe property

public List ShipExplosions
return List

Ships public_oe property

public List Ships
return List

SnowFlakes public_oe property

public List SnowFlakes
return List

SpawnAmount public_oe property

public Single,System SpawnAmount
return System.Single

Spheres public_oe property

public List Spheres
return List

StarSystems public_oe property

public List StarSystems
return List

UnityCube public_oe property

public UnityCube UnityCube
return UnityCube

UnityParticleSystem public_oe property

public UnityParticleSystem UnityParticleSystem
return UnityParticleSystem

Velocity public_oe property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

WorldCounter static_oe public_oe property

static public int WorldCounter
return int

WorldWithActiveRules static_oe public_oe property

static public Dictionary> WorldWithActiveRules
return Dictionary>

WorldWithActiveRulesToRemove static_oe public_oe property

static public List WorldWithActiveRulesToRemove
return List

_Elems public_oe property

public List _Elems
return List

__AllLinks public_oe property

public List __AllLinks
return List

__Asteroids public_oe property

public List __Asteroids
return List

__Balls public_oe property

public List __Balls
return List

__Beams public_oe property

public List __Beams
return List

__BoidBoss public_oe property

public BoidLeader,Game __BoidBoss
return BoidLeader

__Cubes public_oe property

public List __Cubes
return List

__CurrentPlayer public_oe property

public Player,Game __CurrentPlayer
return Player

__Elems1 public_oe property

public List __Elems1
return List

__Game1 public_oe property

public PatrolLighSwitch,Game __Game1
return PatrolLighSwitch

__InputMonitor public_oe property

public InputController,Game __InputMonitor
return InputController

__Links public_oe property

public List __Links
return List

__Planets public_oe property

public List __Planets
return List

__Players public_oe property

public List __Players
return List

__SelectedPlanets public_oe property

public List __SelectedPlanets
return List

__SelectionManager public_oe property

public SelectionManager,Game __SelectionManager
return SelectionManager

__TargetedPlanet public_oe property

public Option __TargetedPlanet
return Option

__World1 public_oe property

public List __World1
return List

___a32 public_oe property

public Int32,System ___a32
return System.Int32

___currentScore10 public_oe property

public Int32,System ___currentScore10
return System.Int32

___explo50 public_oe property

public List ___explo50
return List

___explo60 public_oe property

public List ___explo60
return List

___explo70 public_oe property

public List ___explo70
return List

___explo91 public_oe property

public List ___explo91
return List

___fadingFactor00 public_oe property

public Single,System ___fadingFactor00
return System.Single

___mass10 public_oe property

public Single,System ___mass10
return System.Single

___newPlanet10 public_oe property

public Planet,Game ___newPlanet10
return Planet

___new_snowflakes00 public_oe property

public List ___new_snowflakes00
return List

___ns00 public_oe property

public Int32,System ___ns00
return System.Int32

___position10 public_oe property

public Vector3,UnityEngine ___position10
return UnityEngine.Vector3

___posx10 public_oe property

public Single,System ___posx10
return System.Single

___posx11 public_oe property

public Single,System ___posx11
return System.Single

___posz10 public_oe property

public Single,System ___posz10
return System.Single

___posz11 public_oe property

public Single,System ___posz11
return System.Single

___rotv10 public_oe property

public Vector3,UnityEngine ___rotv10
return UnityEngine.Vector3

___s1 public_oe property

public Elem,Game ___s1
return Elem

___velocity10 public_oe property

public Vector3,UnityEngine ___velocity10
return UnityEngine.Vector3

___x10 public_oe property

public List ___x10
return List

___x50 public_oe property

public Int32,System ___x50
return System.Int32

___z00 public_oe property

public AutoHopManager,Game ___z00
return AutoHopManager

__bobbies public_oe property

public List __bobbies
return List

count_down1 public_oe property

public Single,System count_down1
return System.Single

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down3 public_oe property

public Single,System count_down3
return System.Single

count_down4 public_oe property

public Single,System count_down4
return System.Single

counter13 public_oe property

public Int32,System counter13
return System.Int32

counter30 public_oe property

public Int32,System counter30
return System.Int32

counter31 public_oe property

public Int32,System counter31
return System.Int32

frame public_oe static_oe property

public static int frame
return int

myA public_oe property

public A,Game myA
return A

q_temp1 public_oe property

public Boolean,System q_temp1
return System.Boolean