Property | Type | Description | |
---|---|---|---|
bloodSprite | |||
frogCollider | |||
frogSprite | |||
frogSpriteRenderer | |||
isOnBoat | bool | ||
isSafe | bool |
Method | Description | |
---|---|---|
CheckBoat ( |
||
CheckDrowned ( ) : void | ||
CheckGoal ( |
||
MoveToParentsPosition ( ) : void | ||
OnTriggerEnter ( |
||
RespawnFrog ( bool isDrowned = false ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
RespawnFrogCoroutine ( ) : IEnumerator |
public CheckBoat ( |
||
direction | ||
return | void |
public CheckGoal ( |
||
hitTarget | ||
return | void |
public OnTriggerEnter ( |
||
other | ||
return | void |
public RespawnFrog ( bool isDrowned = false ) : void | ||
isDrowned | bool | |
return | void |
public BoxCollider,UnityEngine frogCollider | ||
return |
public SpriteRenderer,UnityEngine frogSpriteRenderer | ||
return |