C# Class Frogger.FrogControls

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
bloodSprite UnityEngine.Sprite
frogCollider UnityEngine.BoxCollider
frogSprite UnityEngine.Sprite
frogSpriteRenderer UnityEngine.SpriteRenderer
isOnBoat bool
isSafe bool

Public Methods

Method Description
CheckBoat ( Vector3 direction ) : void
CheckDrowned ( ) : void
CheckGoal ( Transform hitTarget ) : void
MoveToParentsPosition ( ) : void
OnTriggerEnter ( Collider other ) : void
RespawnFrog ( bool isDrowned = false ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
RespawnFrogCoroutine ( ) : IEnumerator

Method Details

CheckBoat() public method

public CheckBoat ( Vector3 direction ) : void
direction UnityEngine.Vector3
return void

CheckDrowned() public method

public CheckDrowned ( ) : void
return void

CheckGoal() public method

public CheckGoal ( Transform hitTarget ) : void
hitTarget UnityEngine.Transform
return void

MoveToParentsPosition() public method

public MoveToParentsPosition ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

RespawnFrog() public method

public RespawnFrog ( bool isDrowned = false ) : void
isDrowned bool
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

bloodSprite public property

public Sprite,UnityEngine bloodSprite
return UnityEngine.Sprite

frogCollider public property

public BoxCollider,UnityEngine frogCollider
return UnityEngine.BoxCollider

frogSprite public property

public Sprite,UnityEngine frogSprite
return UnityEngine.Sprite

frogSpriteRenderer public property

public SpriteRenderer,UnityEngine frogSpriteRenderer
return UnityEngine.SpriteRenderer

isOnBoat public property

public bool isOnBoat
return bool

isSafe public property

public bool isSafe
return bool