C# Class Danmaku_no_Kyojin.Entities.Turret

Inheritance: SpriteEntity
Mostrar archivo Open project: Noxalus/Danmaku-no-Kyojin

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
Turret ( DnK gameRef, Entity parent, Entity target, MoverManager moverManager, Vector2 initialPosition, BulletPattern pattern, Color color ) : System
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
LoadContent ( ) : void

Private Methods

Method Description
UpdatePosition ( ) : void

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

Turret() public method

public Turret ( DnK gameRef, Entity parent, Entity target, MoverManager moverManager, Vector2 initialPosition, BulletPattern pattern, Color color ) : System
gameRef DnK
parent Entity
target Entity
moverManager Danmaku_no_Kyojin.BulletEngine.MoverManager
initialPosition Vector2
pattern Danmaku_no_Kyojin.BulletEngine.BulletPattern
color Color
return System

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void