Property | Type | Description | |
---|---|---|---|
GetFlags | bool | ||
SetFlags | bool | ||
TryGet |
Method | Description | |
---|---|---|
AddImpulse ( Vec3 vImpulse, Vec3 angImpulse = null, Vec3 point = null ) : bool | ||
Break ( BreakageParameters breakageParams ) : void | ||
GetSimulationParameters ( PhysicalSimulationParameters &flags ) : bool | ||
SetSimulationParameters ( PhysicalSimulationParameters &flags ) : bool |
Method | Description | |
---|---|---|
PhysicalEntity ( ) : System | ||
PhysicalEntity ( |
Method | Description | |
---|---|---|
GetFlags ( PhysicalFlagsParameters &flags ) : bool | ||
SetFlags ( PhysicalFlagsParameters &flags ) : bool | ||
TryGet ( |
public AddImpulse ( Vec3 vImpulse, Vec3 angImpulse = null, Vec3 point = null ) : bool | ||
vImpulse | Vec3 | |
angImpulse | Vec3 | |
point | Vec3 | |
return | bool |
public Break ( BreakageParameters breakageParams ) : void | ||
breakageParams | BreakageParameters | |
return | void |
public GetSimulationParameters ( PhysicalSimulationParameters &flags ) : bool | ||
flags | PhysicalSimulationParameters | |
return | bool |
protected PhysicalEntity ( |
||
physEntPtr | ||
return | System |
public SetSimulationParameters ( PhysicalSimulationParameters &flags ) : bool | ||
flags | PhysicalSimulationParameters | |
return | bool |