C# Class Assets.Scripts.Environment.Interactable.WeaponPickup

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: EricFreeman/DungeonGame

Public Properties

Property Type Description
AmmoType AmmoType
AmmountCount int
IsAmmo bool
IsWeapon bool
MaxSway float
OffsetY float
Speed float
Sprite UnityEngine.GameObject
Take UnityEngine.AudioClip
WeaponId int

Public Methods

Method Description
OnTriggerEnter ( Collider col ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider col ) : void
col UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AmmoType public_oe property

public AmmoType AmmoType
return AmmoType

AmmountCount public_oe property

public int AmmountCount
return int

IsAmmo public_oe property

public bool IsAmmo
return bool

IsWeapon public_oe property

public bool IsWeapon
return bool

MaxSway public_oe property

public float MaxSway
return float

OffsetY public_oe property

public float OffsetY
return float

Speed public_oe property

public float Speed
return float

Sprite public_oe property

public GameObject,UnityEngine Sprite
return UnityEngine.GameObject

Take public_oe property

public AudioClip,UnityEngine Take
return UnityEngine.AudioClip

WeaponId public_oe property

public int WeaponId
return int