C# Class AcTools.Render.Base.Shaders.EffectDeferredGObject.Material

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Public Properties

Property Type Description
Ambient float
DetailsNormalBlend float
DetailsUvMultipler float
Diffuse float
Emissive Vector3
Flags uint
FresnelC float
FresnelExp float
FresnelMaxLevel float
Specular float
SpecularExp float
Stride int
_padding Vector3

Property Details

Ambient public_oe property

public float Ambient
return float

DetailsNormalBlend public_oe property

public float DetailsNormalBlend
return float

DetailsUvMultipler public_oe property

public float DetailsUvMultipler
return float

Diffuse public_oe property

public float Diffuse
return float

Emissive public_oe property

public Vector3 Emissive
return Vector3

Flags public_oe property

public uint Flags
return uint

FresnelC public_oe property

public float FresnelC
return float

FresnelExp public_oe property

public float FresnelExp
return float

FresnelMaxLevel public_oe property

public float FresnelMaxLevel
return float

Specular public_oe property

public float Specular
return float

SpecularExp public_oe property

public float SpecularExp
return float

Stride public_oe static_oe property

public static int Stride
return int

_padding public_oe property

public Vector3 _padding
return Vector3