C# Class tile, 1gam-dungeon

Inheritance: MonoBehaviour
Mostrar archivo Open project: OneGameAMonth/1gam-dungeon Class Usage Examples

Public Properties

Property Type Description
dont_wait_spawning bool
light_prefabs GameObject[]
random_props GameObject[]
random_props_max int
random_spawn GameObject
special_props GameObject[]

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
_spawn ( ) : void
set_random_spawn ( GameObject obj ) : void

Private Methods

Method Description
spawn ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

_spawn() public method

public _spawn ( ) : void
return void

set_random_spawn() public method

public set_random_spawn ( GameObject obj ) : void
obj GameObject
return void

Property Details

dont_wait_spawning public_oe property

public bool dont_wait_spawning
return bool

light_prefabs public_oe property

public GameObject[] light_prefabs
return GameObject[]

random_props public_oe property

public GameObject[] random_props
return GameObject[]

random_props_max public_oe property

public int random_props_max
return int

random_spawn public_oe property

public GameObject random_spawn
return GameObject

special_props public_oe property

public GameObject[] special_props
return GameObject[]