C# Class enemyShootingLR, JuniorProject

Inheritance: MonoBehaviour
Mostrar archivo Open project: MilesMeacham/JuniorProject Class Usage Examples

Public Properties

Property Type Description
damage float
enemyShotVelocityX float
enemyShotVelocityY float
lifeDuration float
radius float
rb UnityEngine.Rigidbody
shootingRight bool
theCharacterMotor CharacterMotor2,

Public Methods

Method Description
Destroybullet ( ) : IEnumerator
OnCollisionEnter ( Collision collider ) : void
OnTriggerEnter ( Collider collider ) : void
Start ( ) : void
Update ( ) : void

Method Details

Destroybullet() public method

public Destroybullet ( ) : IEnumerator
return IEnumerator

OnCollisionEnter() public method

public OnCollisionEnter ( Collision collider ) : void
collider Collision
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider collider ) : void
collider Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

damage public_oe property

public float damage
return float

enemyShotVelocityX public_oe property

public float enemyShotVelocityX
return float

enemyShotVelocityY public_oe property

public float enemyShotVelocityY
return float

lifeDuration public_oe property

public float lifeDuration
return float

radius public_oe property

public float radius
return float

rb public_oe property

public Rigidbody,UnityEngine rb
return UnityEngine.Rigidbody

shootingRight public_oe property

public bool shootingRight
return bool

theCharacterMotor public_oe property

public CharacterMotor2, theCharacterMotor
return CharacterMotor2,