C# Class enemyShootingLR, JuniorProject

Inheritance: MonoBehaviour
Show file Open project: MilesMeacham/JuniorProject Class Usage Examples

Public Properties

Property Type Description
damage float
enemyShotVelocityX float
enemyShotVelocityY float
lifeDuration float
radius float
rb UnityEngine.Rigidbody
shootingRight bool
theCharacterMotor CharacterMotor2,

Public Methods

Method Description
Destroybullet ( ) : IEnumerator
OnCollisionEnter ( Collision collider ) : void
OnTriggerEnter ( Collider collider ) : void
Start ( ) : void
Update ( ) : void

Method Details

Destroybullet() public method

public Destroybullet ( ) : IEnumerator
return IEnumerator

OnCollisionEnter() public method

public OnCollisionEnter ( Collision collider ) : void
collider Collision
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider collider ) : void
collider Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

damage public property

public float damage
return float

enemyShotVelocityX public property

public float enemyShotVelocityX
return float

enemyShotVelocityY public property

public float enemyShotVelocityY
return float

lifeDuration public property

public float lifeDuration
return float

radius public property

public float radius
return float

rb public property

public Rigidbody,UnityEngine rb
return UnityEngine.Rigidbody

shootingRight public property

public bool shootingRight
return bool

theCharacterMotor public property

public CharacterMotor2, theCharacterMotor
return CharacterMotor2,